Hi Everyone!
I have finished my first application for win and mac. However, both of them are 1.3Gb size what make them almost imposible to share.
I have deleted all textures, meshes and others actors which were not being used. Any advice please??
Hi Everyone!
I have finished my first application for win and mac. However, both of them are 1.3Gb size what make them almost imposible to share.
I have deleted all textures, meshes and others actors which were not being used. Any advice please??
,
Depending on how large of a game you’re creating, can make the size of the package larger than usual. I would suggest blacklisting or removing any files that you’re absolutely not going to need or use in the project. Secondly, I would make sure that the cooker is compressing all cooked files for the package.
This documentation is directed towards Android, but there are some useful tips: [Reducing APK Size][1]
Let me know if you’re able to get the size of the package down or not.
Thanks!
Optimization Guides for Android in Unreal Engine | Unreal Engine 5.1 Documentation
Thanks ! I am trying these tips on my app and will tell you how much it reduces the size.
You’re welcome - good luck! Remember the forums are a great place to receive information that isn’t covered under documentation as well.