hi, right now, when i use the mouse to rotate the camera around it’s insanely fast. is there a way to reduce the camera rotation speed? I am using the third person game template.
thanks
hi, right now, when i use the mouse to rotate the camera around it’s insanely fast. is there a way to reduce the camera rotation speed? I am using the third person game template.
thanks
Camera rotation lag! found it!
Since this is the top answer from google, I figured I would write the better way to do this for anyone that stumbles on it. All that you have to do is take the turn input value and multiply it by a factor. So if you want it to be half as fast, you multiply it by 0.5 (or divide it by 2). That’s all there is to it.
hi there, could u show me the node setup for this?
im very new to ue5 and have no idea what you’re talking about
Cheers,
Philip
Hello, for you and perhaps other beginners that could search it, camera rotation lag can be found in :
How would you sync the player rotation to the lag? If I have a float that sets the player rotation speed at a value that change, and want the camera to follow in the same rate as the player turns? Divide by x?