How to reduce camera rotation speed on third person template?

hi, right now, when i use the mouse to rotate the camera around it’s insanely fast. is there a way to reduce the camera rotation speed? I am using the third person game template.

thanks

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Camera rotation lag! found it!

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Since this is the top answer from google, I figured I would write the better way to do this for anyone that stumbles on it. All that you have to do is take the turn input value and multiply it by a factor. So if you want it to be half as fast, you multiply it by 0.5 (or divide it by 2). That’s all there is to it.

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hi there, could u show me the node setup for this?

im very new to ue5 and have no idea what you’re talking about :slight_smile:
Cheers,

Philip

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Hello, for you and perhaps other beginners that could search it, camera rotation lag can be found in :

  • Blueprint of your character
  • component tab (on the left of the screen) : click on SpringArm
  • details tab is open (on the right of the screen) : you can search “Camera rotation lag” or found it by scrolling down until “Lag” category

How would you sync the player rotation to the lag? If I have a float that sets the player rotation speed at a value that change, and want the camera to follow in the same rate as the player turns? Divide by x?