How would I recreate the functionality of the old fbx importer -
Specifically
Hierarchy Type = Create one Blueprint Asset
Import as Dynamic = true
I know I can use the old import interface with the command
Interchange.FeatureFlags.Import.FBX False
But I am interested in how I would recreate these with the new interchange way to do things.
For the “Create one blueprint asset” part I tried to add a single blueprint actor, but I wanted to added 200 meshes to the blueprint and couldn’t figure out how to add multiple static meshes at once. How would you recreate these options now?
Thanks in advance!