I have modelled a house with walls and stuff and I want to put this in to Unreal Engine. However all of the walls are separate with each other because I found that when I import them as one the textures and materials stretch and look ugly. So basically I import the models one by one in FBX format to Unreal and its all great and all but I have no idea how to put them back together. I could do it by Eye but I know they wont be perfectly aligned which is EXTREMELY ******* my mental-self off.
Now my question is, is there are any fast and good way to align stuff in Unreal Engine? I know the coordinates editor but I still have to go through the trail/error method to get them aligned. Isn’t there any ****** to Face or Edge tool in unreal moving tool?
The only other solution I haven’t tried yet (well now as I think of it that might be a good idea lol) Is to combine all of the walls together and create separate materials for every part of the wall so the textures remain nice and smooth while I manipulate the wall as a hole one object. Will that work? Well, if nobody will answer me I guess I will just try that but for now I will try to figure out how to navigate objects more efficiently in unreal engine since I’m gonna need that skill anyway. Thanks in advance.