Was setting up physical bodies and constrains for character. Selected all bodies, right clicked and editor crashed.
After sending report and restarting it suggested to recover from backup, but failed and crashed again.
Now I had a crash as soon as I select and try to load my project and there is no more recovery prompts.
It opened after I manually removed physicsAsset file, since that’s what I was working on during last session, but what would be a normal procedure if I don’t know what’s causing the crash?
Any way to load it without corrupt parts, some sort of a safe mode, method to load different backups etc etc?
There is no way one can lose a project at any moment without a way to recover it.
Hey there @dimwalker! So I cannot give you specifics without knowing where the crash itself is stemming from, so if at all possible, could you trigger the crash and show use the crash and callstack?
In some cases it can be an actor’s data itself, which in that case we’d find and delete the asset in question and clean up the mess once back in editor. Same with a BP, or other uasset file. However, this gets a bit trickier when it comes to umap’s having issues (it the project would load without the map) because you can’t really remove something from a map that’s causing the issue, just the asset itself which can lose you more progress.
(Late but) It’s often recommended to use source control on all projects, even local personal projects, so if the built in recovery systems fail, you still have a chance to revert if need be.
Since I got rid of that issue I would really like to avoid recreating it. Don’t know UE well enough to be sure it won’t deal more damage than I expect it to.
I changed extension of a file that was crashing the editor so still have it. Don’t know if it will crash yours. Worth a try? geese_mesh_PhysicsAsset.uasset_ (46.7 KB)
Since the physics asset is tied to the SKM it references it wouldn’t open properly with out all of it’s constituent parts with it as well, though I could take a look to see if it crashes the editor at the least. Which version of UE is this uasset from?
Hrmm, it looks like the asset file itself got corrupted and crashes when it’s trying to be read. I can’t glean what caused it, but it seems like it may have crashed while saving to it, and is not likely your fault. My best recommendation would be to utilize source control (even a local git repo would be fine) for versioning. That way if the short term UE backups fail, you’re protected!