I clicked the “is Selected” off by accidentally, it’s a C++ class actor, and now it can’t be selected in Level and Outline, how can I recover it back to selectable or delete it?
Thank you.
I clicked the “is Selected” off by accidentally, it’s a C++ class actor, and now it can’t be selected in Level and Outline, how can I recover it back to selectable or delete it?
Thank you.
I don’t know if there’s a way but in case you can’t find an answer, create a widget utility, add a simple button, and add this. I put ControlRigControlActron as the class in the GetAllActorsOfClass.
You’re my hero, BTW, I found another Python script way:
eas = unreal.EditorActorSubsystem()
actors = eas.get_all_level_actors()
for actor in actors:
try:
actor.is_selectable = True
except Exception:
pass
And for way 2, This doesn’t work in my case, cause the ControlRigControlActor in my scene is C++ class rather than BP, so I can’t access its Construction Script in Editor.
Nice, I’m glad I could help.