How to record Take and capture newly visibilized objects and Media Textures/Videos that play in-game?

Hi,

I am trying to make a high-res demonstration of a play-through of my game. In my game, the player walks into triggers that toggle spheres to appear and those spheres have Media textures that play 360-degree video assets. This all works in-game.

What’s the best way to record this? Beside screen-recording*

When I use Take Record I see the first-person view of walking through the game, but no spheres/videos show up in the ‘take’ sequence. I tried also adding “World” as a source in the Take Record settings panel, but that didn’t capture the changes in-game either.

THANK YOU!