How to record or cache Niagara for predictable non-random playback in sequencer?

I’m not using Unreal for games or interactive. I’m strictly using it for making movies in the sequencer, but I’m finding a shortcoming when a particle simulation is involved. I’ve set up my cameras around a swirling particle object and I need the simulation to be the same every time I play it back (or save it as frames). Every time the camera gets to a certain spot at a certain frame, the particles are in a different place.

In Cinema 4d I can just cache it so it’s the same every time I play back, but it seems like Unreal won’t allow for that type of behavior. Is that true or is there a setting I can use to ensure predictable playback every time?

By the way, I do have a “system life cycle” track in the sequencer for the Niagara system.

Would it be enough to enable Determinism in the Emitter Settings?
Then you can change the outcome with the Random Seed value.

That was it. Thanks!