I’m not using Unreal for games or interactive. I’m strictly using it for making movies in the sequencer, but I’m finding a shortcoming when a particle simulation is involved. I’ve set up my cameras around a swirling particle object and I need the simulation to be the same every time I play it back (or save it as frames). Every time the camera gets to a certain spot at a certain frame, the particles are in a different place.
In Cinema 4d I can just cache it so it’s the same every time I play back, but it seems like Unreal won’t allow for that type of behavior. Is that true or is there a setting I can use to ensure predictable playback every time?
By the way, I do have a “system life cycle” track in the sequencer for the Niagara system.