How to record in-game audio listened at the specific location

I would like to record the audio heard by player in my game at some specific positions in the virtual game world. After some searching I seem not able to find similar topics, and the “audio capture” plugin seems not able to fit this need since it can only capture from microphones.

thanks in advance!

Hey there @Richard6677! Welcome to the community! This sounds like it would be a good use case for accessing and recording from the master submix and utilizing an Audio capture component. It will only record what you heard altogether however, so if you wanted to run filters or add/subtract layers on it, you’d have to get creative with a custom submix. This example just records whatever comes through your master audio, so it can be somewhat limited.