How to record FPS camera shakes in sequencer?

I am using unreal engine 5 0.0. I tried to record an fps gameplay which had camera shakes driven by fpscharacterBP, for events like running, firing etc using the get camera manager method. When I tried recording the gameplay, I couldn’t get the camera shakes in the replay. Even some of the emitters didn’t spawn.

These emitters were also in the fpsCharacterBP, driven by spawn at location node for gun firing. Though all the emitters play in editor normally, they don’t spawn at all in replay.

Anyone have any advice? I couldn’t find any resource on this issue…