I have a blueprint that allows the lights in my level to flicker based on the loudness of audio. The blueprint also plays the audio.
I want to record a cinematic sequence of the camera moving, while the audio plays and the lights flicker. When adding a custom event to my level sequence, it doesn’t seem to start the blueprint the same way that pressing the play button does. I plugged the custom event directly into the same setup as the play begin button.
How can I easily have my audio play, causing my lights to flicker, while recording it with a camera moving?