I wrote a plugin, that put streamed data from Naturalpoints “Optitrack” system, onto my character in unreal. It is a defraul Pawn and has a PoseableMesh Component assigned to it. So I can grab the data and put it onto the bones with “Set Bone Rotation by name”. So far so good, but I now want to record the data, preferably with the “Sequence recorder” to get directly a Clip, that I could cut in Sequence editor.
The Problem is, that the Sequence Recorder doesnt get the data of the Skeleton, assigned to the PoseableMesh. I just get the scenetransform from the whole object.
Can anyone help me with that?
Thanks and Best.