Hey Guys!
I am having difficulties figuring this one out. So I have a blueprint class I use as a moving camera. Every time this actor stops it gets a CameraShake from the level blueprint. It works fine until I start to record it with sequence recorder. All the movement is there except the CameraShake. I always have problems with the sequence recorder so please if you understand the logic behind it, educate me ![]()
Here you can see my ObserverCamera class this is the one moving around:
This is how I record it:
This is the problem:
As you can see, there is no transform at the signed area where the shake should have been. And the weird stuff that it happens while its recording so I really don’t understand why there is no transform for the camera.
I hope you can help me ![]()
Cheers


