I am attempting to work with Vcam in the context of recording camera motion for Shots. I cannot for the life of me figure out how to record into the Shot subsequence. I select the sequence I want to record into and am able to pilot the camera with the sequence everything playing. I then stop recording and am stuck in a Pending Take sequence. I then open the sequence I intended to record into and there’s nothing in there. This workflow is incredibly frustrating to figure out and the documentation is scant. Does anyone have a guide or tutorial that shows this workflow?
RMB over the sequence you want to record directly into and select Record With Take Recorder.
Ok, thank you, that is great. Is this exposed in the Vcam HUD at all? That’d open up some slick workflows.
Is there a guide out there that demonstrates this Vcam/LiveLink → Shot workflow?
No, that is not exposed to the HUD, but I’ll mention it to the product manager.
We made a whole guide that goes into performance capture and virtual camera.
The chapter specific to this thread is here:
Shaun, Thank you so much. Very Helpful!
So, my main sequence is the Scene, and some stuff animates in it. I want to record a few Shot sub-sequences with the stuff that is happening in the Scene main sequence, visible and playing while i record.
The only way I can figure out how to do that is by putting all that action/content in its own sub-sequence and having that in both the Scene main sequence and the Shot subsequences.
Is that correct?
Yes. You can also have a look at the Playlists plugin. These run sequences outside of Sequencer/Take Recorder
I wont lie. This is still feeling janky as hell.
So I can set up those Shot Subsequences as stated above, and I can record into them… but Take Recorder refuses to iterate the Take#.
Any chanve yall can throw together a quick video of this workflow…no idea why it feels so complicated.
It purposely does not iterate if you do “Record With”. If you want to iterate in a pending take you would want to use Open In Take Recorder.
I am the jank.
This is slick…thank you
Alternately, you can be in a new pending take and just drag the level sequence asset you want to play back in Sequencer. The guide goes over the pros and cons of each option.
https://www.youtube.com/watch?v=z4sA_k99JGo I was setting stuff up manually, but have a coworker using the dropdowns to create his initial sequence and shot subsequences. I find that there are disparities in naming/saving between workflows. EG: _T01 and how the Take Recorder just doesnt recognize that as a specifier.
TR needs some love and it is scheduled to get a refresh in the near future. I am not sure exactly what you mean by “_T01”. Do you mean TR does not see this as a Take version and makes its own?
Take recorder was really meant to be used with a Slate style naming convention rather than a shot style. As in you record long actions or sequences from the script that are then chopped up into shots etc…, you get my point. So if you are trying to jam a shot naming convention in there its going fight you.
To get animation sequences to play back as you are recording yes you need to get that in the take somehow. Either by dragging it into the pending take or using Open In TR or recording into the actual sequence.
At out stage we tend to set everything up the way we want it and just drag in the sequence asset we want to play back. Open In TR tries to be too “helpful” for my taste.