I open a USD stage in UE5.3 and I can see the character. I create Sequence and open it in the Sequencer window. I add “UsdStageActo0” to the Sequencer.
If I hit “Play” in the sequencer, the playhead moves but nothing happens in the scene. If I scrub the “Time” value (“0.0”) in the track the scene does change. So UE understands the scene, knows how to animate it, but somehow I need to link “time” in the sequencer to the track?
My goal is to render the USD scene in Unreal Engine to a MP4 etc file. Any way to do that would be great.