How to realize skill detection?

am a new user of ue4. And now I am willing to make a skill with particle system. As you can see, you can use collision and event generator in the particle system. And bind a event to “on particle collision” in the blueprint. So I want to detect whether there is an enemy in a skill around the player. But when I choose the collision type of “Acotr collision” in particle system to generate a collsion event, I dont know which to choose. I try to choose the collision type as “Pawn”. But that result in a problem that the player’s character will trigger the skill,which is not the thing that I want. Can anyone help me? Any method is welcomed, I just want a way to make the skill detection with specific enemy.

This post

talks about detecting collision inside a BP, in the examples library.

This post

talks about detecting collision inside a BP, in the examples library.

Thanks! I will spend time learning that, hope it can solve my problem