How to read what Player Controller is calling an input action?

Hello everyone!

In my 4 player local game, I’ve got an input action being read from the level blueprint and running some logic. In other areas of my game, I spawn a Pawn, possess it with their own player controller, and they all input their actions separately no problem.

But I wanted to try something new. Because this logic is very simple and separated from the rest of the game, I wanted to know if it was possible to read the Input Action coming in only by a specific Local Player Controller. I’ve attached a picture with my current set up.


Thank you in advance,
Virtual