I cant find the solution to a bug I am having with the standard template for a top down game.
The Problem is that the character wont fall off of ledges even though you gave the input to move in that direction. I just added the functionality for the character to jump. So far I have tried to change the value for character can walk of ledge to true in the character movement component. I also have noticed that during simulation the input is there when i try to move beyond the ledge. So I am guessing that maybe the value is of the mark.
I believe you code in Blueprints. If you do, use the “Print String” node to debug if the controller do registrate your inputs
I’m looking for (and what I thought the OP was asking) was how to find a way to see the variable while debugging or simulating. For me, I want to see what variables are getting set to what for testing, just in case my random drop rate is off, and I don’t want to have to print the variable to something every time.