Hi there!
I am working on my own project. It is heavily focused on PCG. I am just starting and I can not figure out how to make PCG and Blueprints to talk to eachother.
I made very simple setup:
- I have a simple, almost empty level (your typical lights and atmosphere, player start, landscape brush with noise to make it bumpy).
- I made PCG graph that samples landscape and generate a single point (low density). It spawns there a static mesh with a tag. I put this PCG onto the level. It works, the mesh is there, it reacts to changes in the landscape.
- I put a static mesh, a cylinder on the level.
- I do the rest in level blueprint. I want to move/teleport the cylinder to the point designated by PCG, the same that was used to spawn the cube with a tag.
I tried many things, but I must be doing something wrong. Cylinder is not moved to the point no matter what. I do not think my level BP can read the components from PCG at all.
Any ideas?