How to read PCG in Blueprints?

Hi there!
I am working on my own project. It is heavily focused on PCG. I am just starting and I can not figure out how to make PCG and Blueprints to talk to eachother.
I made very simple setup:

  1. I have a simple, almost empty level (your typical lights and atmosphere, player start, landscape brush with noise to make it bumpy).
  2. I made PCG graph that samples landscape and generate a single point (low density). It spawns there a static mesh with a tag. I put this PCG onto the level. It works, the mesh is there, it reacts to changes in the landscape.
  3. I put a static mesh, a cylinder on the level.
  4. I do the rest in level blueprint. I want to move/teleport the cylinder to the point designated by PCG, the same that was used to spawn the cube with a tag.

I tried many things, but I must be doing something wrong. Cylinder is not moved to the point no matter what. I do not think my level BP can read the components from PCG at all.

Any ideas?

I think I’ve figured it out, but I will confirm tomorrow. It seems there is a flag that merges all assets in pcg graph into one optimized mesh and on the way lose all other data.