Hello there,
I have a Rhino3D / Datasmith and PCG workflow question.
I have multiple Layers in Rhino3D and each layer have static meshes into it. I use direct link with Datasmith to bring these meshes into Unreal Engine 5.7.
The Layers come as an Actor and have Static MeshActor into it.
Is there a way in PCG to read the parent Layer name with all the children meshes into it while also auto updating for spawning something onto those meshes, so if I added a new mesh in my Rhino3D layer the PCG will read this new mesh and auto update?

