How to read in all vertices of a mesh (not necessarily static) in a level?

I’d like to be able to chuck all the vertices of a mesh into an array to work with, and I’m interested in these different levels of complexity:

  • a static mesh
  • a mesh that is changing with simple T/R/S transformations
  • a mesh that is deforming with animation

Any answers to any of those 3 appreciated. :slight_smile: