How to read hierarchy of CAD file before import

I would like to read the scene hierarchy of CAD files using Datasmith and Python, before actually importing the CAD file and generating the assets and actors in the level. Until now, I have come up with the following snippet of code to print the names of all mesh actors: (based on the relevant documentation)



import unreal
ds_scene = unreal.DatasmithSceneElement.construct_datasmith_scene_from_file(r'C:\Path\To\StepFile.stp')

if ds_scene == None:
    unreal.log_error('Failed to load datasmith scene.')
else:
    for x in ds_scene.get_all_mesh_actors():
        print(x.get_label())

    ds_scene.destroy_scene()


However, this only yields a list of all mesh actors, whereas I would like to have the hierarchy (in a tree structure) of all actors.
Ideally, I want to get the root actor of the scene and subsequently call


actor.get_children()

on that actor to get a tree of all actors.
However, the documentationof DatasmithSceneElementBase only mentions the following functions:


get_all_mesh_actors()

,


get_all_camera_actors()

and


get_all_light_actors()

, but not something like


get_all_actors()

or


get_root_actor()

.

So my question: Is there a way to obtain the hierarchy of the to-be-loaded actors? I thought it should be possible, as Datasmith should have that information internally to create the scene.

Any help would be greatly appreciated.

P.S. I found out that the code above doesn’t work in UE 4.24, but it does work in 4.23. In 4.24, get_all_mesh_actors() just returns an empty list, even if the given filepath is correct. Is this a bug?

Hi,
i have same issue get_all_mesh_actors() return empty on 4.26.1
do you have found a solutions ?

i try to use the sample code on the documentation but is not working : Customizing the Datasmith Import Process | Unreal Engine Documentation

thank’s for your help.
have a nice day
Daniel