Set CaptureSource = ESceneCaptureSource::SCS_SceneColorSceneDepth;
Set RenderTargetFormat = ETextureRenderTargetFormat::RTF_RGBA32f;
Use Color.A As Depth
Set CaptureSource = ESceneCaptureSource::SCS_SceneColorSceneDepth;
Set RenderTargetFormat = ETextureRenderTargetFormat::RTF_RGBA32f;
Use Color.A As Depth