When I import a simple wav file, I get a pre imported sound asset instead of the usual wave file icon and asset. It looks like wave are not autorised in this UE project. Is there a pluging or a paremeter I should enable to read simple wav file in the Engine ?
Hi, you might be using an outdated version of the RuntimeAudioImporter, which used to automatically attempt to import WAV, MP3, FLAC, and OGG files based on their extensions. This ambiguity was resolved more than a year ago by requiring a change in the extension to “.imp” to use the pre-imported sound waves: Pre-Import Audio | Georgy Dev Docs