How to read a pre imported sound asset (wav) fil

Hi Folks,

When I import a simple wav file, I get a pre imported sound asset instead of the usual wave file icon and asset. It looks like wave are not autorised in this UE project. Is there a pluging or a paremeter I should enable to read simple wav file in the Engine ?

I cannot read it directly or through a sound cue

Hi, you might be using an outdated version of the RuntimeAudioImporter, which used to automatically attempt to import WAV, MP3, FLAC, and OGG files based on their extensions. This ambiguity was resolved more than a year ago by requiring a change in the extension to “.imp” to use the pre-imported sound waves: 2. Pre Importing Audio Data · gtreshchev/RuntimeAudioImporter Wiki · GitHub

So, essentially, you have two options:

  1. Update the RuntimeAudioImporter plugin to the latest version. If you’re using UE < 4.27, you’ll need to download the plugin from GitHub instead of the Marketplace to access the most recent version. This update will allow you to import audio files as regular sound wave assets within the engine.
  2. Or if the RuntimeAudioImporter plugin isn’t being used in your project for any reason, you can simply disable or delete it.

Thank you so much for your reply.
However, I am bit confused about which file I should download on Github to get the udpated version for UE < 4.27 ?

No problem :slight_smile:
You can easily get the plugin by clicking the green button labeled Code and then selecting Download ZIP, which will download a zip archive containing the plugin from that repo. It is fully functional from version 4.24 onwards, compatible with subsequent engine versions

Thanks

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