How to reactivate a physics body (destructible) that was disabled?

I am using a “disable threshold” type physics field to make my breakable items come to a rest when the pieces hit the floor.

I want the player to be able to shoot at the pieces on the floor but I don’t know how I can re-activate the physics after being disabled. Once disabled, the pieces are no longer affected by any linear force or angular velocity fields my weapon applies.

Any help on how to reactive the physics?

Broken pieces of GC are none of state types, static, kinematic,dynamic,…
So set filter state type “All”.
And object type “Destruction” means broken pieces, “Rigid” used for unbroken GC.
Then set dynamic state “4” , not “1”. 0 is “static” and 1 is “dynamic”
but setting “1” won’t reactivate pieces.