I can react to the actor being dragged by overriding OnConstruction(const FTransform&)
, when “Run Construction Script on Drag” is checked in the class settings.
But what if I drag a (scene-) component of an actor in the editor?
I can react to the actor being dragged by overriding OnConstruction(const FTransform&)
, when “Run Construction Script on Drag” is checked in the class settings.
But what if I drag a (scene-) component of an actor in the editor?