I’m working on a simple pawn that can be knocked down then resumes movement.
When I start simulating physics, I can’t get the movement component to work again. Even after turning physics back off and re starting the movement component.The movement is seemingly ignored after simulate physics is turned off.
Here’s my blueprint for the pawn:
Here’s what happens:
[Gfycat link][2]
It seems I’m missing some sort of a simple setup or flag to set but I can’t figure out what it is.