How to re-scale a mesh by real-world units (ie: reduce height by 7cm)

I have mesh (decorative room divider) that I grabbed from the Marketplace, but I need to reduce the height by X centimeters to fit within the room I created. I thought there was a place in the Modeling Editor where you can see (in cm) the dimensions of your mesh, then you can just adjust accordingly, but I can’t find any such place. Everything just has a Scale of 1.0. I want to do this from within UE, and not Export/re-Import from another DCC to fix.
Can someone point me in the right direction with UE? Thanks. :slightly_smiling_face:

I’m using UE 5.3.1

[update] - So, using PolyGroup Edit I was able to extend the height of my wall meshes by the X centimeters I needed. For some reason I thought there was a section that allowed you to edit the existing dimensions of your mesh just like you get when you initially create you mesh. Then it clicked with me that I could just use PolyGroup Edit.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.