How to re-enable look and move input?

In the image given, I have two seperate blueprints that are the opposite of eachother. The top “CameraSwitch” does everything it should do, which is switch to a different camera view, disable look and move input, makes the cursor visible and enable mouse events. However, the bottom “CheckBoard” doesn’t properly reset the look and move input as it refuses to work once it has been ignored. I know the blueprint itself should work because it does EVERYTHING else right - it switches back to the player’s first person camera, it disables mouse inputs and makes it so the cursor is no longer visible but only the “Reset Ignore ___ Input” nodes just refuse to work. Anyone have any idea if I’m missing a detail or if there are any alternative methods?

i fixed it myself with a little bit more troubleshooting, turns out it was resetting the move and look input but i wasnt casting to the correct camera. if anyone else comes across this issue, i fixed it by "changing the “new view target” in “set view target with blend” to be linked to a “cast to firstperson bp” as opposed to a “get player camera manager”