Hello! So I’ve been seeing a lot of “Anomaly” games and such recently, and that made me think.
“How can they spawn at random times”
For example, if I’d want to have a chance for a monster to spawn, but I want it to be unpredictable (So nothing like “Every 1 minute it spawns”) how would I go on doing that?
I’m currently making an experimental horror game, and the player should go around the map doing different tasks, how could I make it so the tasks “reset” or “appear” at random times?
Apologies if my explanation is difficult to understand, as I’m not sure myself how to ask the question.
I guarantee there is a smarter way to do this, but this is the first way I thought of. There are several Blueprint nodes for getting random numbers. You can treat this like a dice roll by getting that random number on a fixed interval and only spawning something if it is your chosen number.