I have an eye on my character and I would like it move it randomly (left, right, up… ) . I wanted to use a control rig to do that by moving the “eye” bone. My issue is that I cannot figure it out how to rotate the bone on the X (Left / Right) or Y axis (up/down). I don’t understand the quaternion . Can someone help me ?
Drag a pin from the Quat, then type “To Euler(Quaternion)”, and it’ll convert the Quat to Euler, giving you the XYZ axis values.
From there figure out which axis you need and eventually use the Noise node and play around with the settings for the randomization setup you mentioned.
Hello, I did what you said and it works. I can successfully make the eye move randomly on both axis that I need! I have another question now. How do you make the transition smooth ? When the Eye move to a new random position it jumps to it.