How to randomize transform values of many objects, if easy enough, with perlin noise?

If I was in this scenario, I’d likely imagine I want to way to do this kind of thing over and over.

Make a new Blueprint (BP) of type Actor so you can place it in the world.

Within, use GetAllActorsOfClass, GetActorByTag, etc (or similar) to collect all the actors you need and then iterate through the results-list.