I tried the method below, but
but the start point is not randomised.
Do you know how to fix it?
What is AudioK? You have to use the length of the sound you’re playing…
Right, but not the same sound cue?
You have to get the length from AudioK.
Only animation resources can be connected.
Audio resources cannot be connected.
You have to make the node by dragging from the wave reference.
Wow~
Creating it as a SoundWave object solves the random start point problem.
Thanks for the help.
You may want to stick to using “Sound Cue’s” in your project and avoid using wav. when possible, as they allow for creating and manipulating extra settings on the sound file. All you have to do is return the sound wav. object from the Audio Component, then you can read the info of the wav. file in the soundcue. Hope it helps, if you already solved the problem then you can ignore this
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