First post: All new to Unreal, but long time Python & Maya user.
Trying to do something which seems very simple when scripting other DCC apps, but I’m just completely missing it here:
How does one query what the user has selected in the editor, so they can then loop over those actors (like the selected static mesh, if I’m getting my terminology right) executing code? I’ve been pouring over the docs and examples, but can’t find a single thing that seems to showcase this.
Any direction in this area would be appreciated, thanks.