First of all, I am aware of my exaggeration of Q&M “replacing” Wwise. But I would love to know, if the following features are possible with the features included in UE5:
In Wwise, a track can have an “intro” and an “outro”, so to say if the track is playing/looping/transitioning, the engine always uses these parts to make it sound more natural (1 bar swell intro, track itself 8 bars, 2 bars tail/outro)
Is this possible in Metasounds/Quartz?
In Wwise I can split a track into multiple parts to get different repetitions and not always in the same order. Possible with Metasounds/Quartz?
Is it possible to create transition tracks and implement them so for example if the music is changing from Explore to Battle and I wrote 3 different transitions which should be used randomly, can I manage this within this system?
So it’s about the basic but strong features of Wwise. It would be SO amazing if this is possible and if there would be standardized templates to make it easier to use responsive music without the need of middleware like Wwise (or Fmod). I am quite new to the Unreal game but I would love to find my way into blue prints and being able to get these things running myself
Hope Aaron and Max can maybe help with this ir create such an amazing talk like yesterday just for Music Integration