From what I know you use GameMode or GameInstance to pass the variables but I have a problem here, the value from GameInstance doesn’t show on UI, if I unbind it then it shows whatever text I put on the editor
HUD
Widget Function, nothing on the Event Graph
The GameInstance Graph is empty, it only have 1 public variable in it.
I test the GameInstance by setting some actor to self destruct when the variable inside GameInstance reached certain number, and when it did the actor destroy itself, so I think the problem is within the widget.