Hi everyone, I need your help. I create blueprints on my level for realization transfer pawn controller (character into a vehicle). But i dont now, how to hide my character(mesh) and how realize his exit close to a vehicle. Can u help me?
Sorry for my bad english.
- Destroy your old pawn
- Your vehicle should have a StaticMeshComponent/SkeletalMeshComponent which contains your character
- On Possession you make that mesh visible
- On Unpossession you hide it and spawn a new character near the vechicle which then gets possessed.
Thanks.U now How to reuse button “F”?
I don’t understand your question
What exactly doesn’t work?
Everything =(
Do all the spawn and posses actions in Player Controller BP. Head to the forums for more detailed information please.