Hi, I want to make a card game that some card will have an animation + niagara fx that have depth feeling inside the image just like Gwent. (for example https://www.youtube.com/watch?v=QE6V8NgKLEQ)
- I’ve tried using Custom depth stencil for each card which looks fine but I think it’ll be a problem when i have more than 256 cards. (more than 0-255 id) And if I use the same id, it will overlap when I hold cards close on my hand
- I’ve also tried using render target with scene capture but it causes too much performance because i have to use ‘capture every frame’ for niagara fx in each card.
Any idea how to mask 3d animation + niagara fx inside the flat card image?