So I have made a simple car using the unreal engines own tutorial series and I have some problems.
Pushing other vehicles is hard/impossible because the wheels “stick” to the ground. example
Pushing other vehicles not controlled by players works better since I can push them forwards and backwards like they are on neutral. Pushing those vehicles from the side won’t work for the same reason as above.
Is there a way to make the car controls client side so when you turn the car it wont be as jittery? I tried to use short component instead of byte for the replicated rotation and it did improve it a lot but its still not smooth.