Hi, it sounds very simple, but I can`t find a way to push smoothly a character on collision with a mesh.
You can see that when you are pushing many characters at the same time, It goes crazy when they collide together…
I tried using “launch character” on overlap with the mesh, but I don`t want to launch them, I only want to push them backwards smoothly out of the ground/floor using a mesh to “clear” the area of “enemies”.
Here is a video:
Thanks, I cant believe it is so difficult to push a character smoothly. I tried for days searching on google but nothing works.
Thank`s Clockw, the problem is when you have to get the cubes moving to you to maeby kill you, sorry, the video shows characters on idle, my fault to not say it.
So, the cubes/enemies are “Characters” using “move to actor (target is Player)”, there is when the capsule of the characters causes the choppy “push” action and the strange situation when two enemies collides together.
Think about all this actual mobile games where you play with physic and the player is always pushing enemies characters/AIs that ar moving randomly in the scene or maeby following the player character.
My goal is to reproduce this “push” actions between characters on UE4, because I think all these games are made on other Engine, but I am sure we can replicate it on UE4.