Both blueprints are of the Paper2D.PaperCharacter class.
I’m using the blueprint below on my player in attempts to determine if the object I’m colliding with is an enemy or not. When I do collide with the enemy blueprint (which was drag and dropped onto the level) I get a returned value of “cast failed”.
The variable “Enemy Type” resides within the EnemyBP blueprint, and is NOT set to private. I’ve looked over a couple documents but I’m not quite sure what I’m missing.