My Unity asset bundles keep getting rejected due to the reason: “Submission has a huge difference compared to the live Unity Asset Store product.”
When I reached out to support, they explained that on the Unity Asset Store, I have a single file, but on Fab.com, I am uploading multiple files. This discrepancy stems from the fact that Unity handles bundles differently compared to Fab.com.
Here’s a screenshot of the email from Unity support explaining the issue in detail. On Unity, the only way to upload a bundle is to create a free update that includes the products from the bundle. However, on Fab.com, this approach doesn’t seem to work.
Could you please clarify how I can successfully publish a bundle on Fab.com under these circumstances?