how to protect game source code in a team based project

hello everyone
i hope you are doing great
i wanted to ask a question about protecting a game source code
we are working in a team , all working remote from different countries
my question is , what is the best practices to protect our source code
what if we hire someone and stole that code
i found this plugin

and i also found this video which says in description that it discuss security but i havent watched it yet

is there anyone who can help / explain or give me a resource to read about how this is handled ?
thanks in advance

Hi

We are actually in the same environment than what you say. We are all around the world and we use Github/Perforce for our source control.

For the risk of someone stealing it - use contract and NDAs. There is not really a way that I know of to prevent this. At the end of the day, a code can be copy pasted pretty much everywhere. IMO, you don’t need to lock it up, but to protect your rights and ownership ‘‘in case’’ someone steal it.

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thanks for you reply , i hope the best for your studio

im still open if someone else has anything else to add to this topic , i’ll gladly hear it

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The plugin you shared, works great. But is really expensive to implement a license per user, like if you have a 2nd programmer and 5 artists, each of them will need a license.
And in the end, if you share the license with your 2nd programmer, he could betray you anyway.
A contract/NDA is the end solution no matter what.

i agree with you.

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Something I wonder is how difficult is to hack a game if the blueprints are locked behind this plugin.

I think you can ask them in the marketplace questions, i dont know if they have protection against brute force methods

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