hello everyone
i hope you are doing great
i wanted to ask a question about protecting a game source code
we are working in a team , all working remote from different countries
my question is , what is the best practices to protect our source code
what if we hire someone and stole that code
i found this plugin
and i also found this video which says in description that it discuss security but i havent watched it yet
is there anyone who can help / explain or give me a resource to read about how this is handled ?
thanks in advance
We are actually in the same environment than what you say. We are all around the world and we use Github/Perforce for our source control.
For the risk of someone stealing it - use contract and NDAs. There is not really a way that I know of to prevent this. At the end of the day, a code can be copy pasted pretty much everywhere. IMO, you don’t need to lock it up, but to protect your rights and ownership ‘‘in case’’ someone steal it.
The plugin you shared, works great. But is really expensive to implement a license per user, like if you have a 2nd programmer and 5 artists, each of them will need a license.
And in the end, if you share the license with your 2nd programmer, he could betray you anyway.
A contract/NDA is the end solution no matter what.