How to properly set the Shaders folder to work with global shaders and .usf ?

Hello. I’m trying to start my journey with global shaders. I’m following Adding Global Shaders to Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community . This and other resources such as youtube tutorials points me towards creating a Shaders folder inside a self-made plugin. I can’t manage to create .usf file and make them appear inside the editor. Currently I’ve created the files from IDE and explorer file and it doesn’t work. Anyone can help me understand what the correct approach to do this is? Please. Any advice will be much appreciated.

It turns out that I had created the plugin in the ‘Content Only’ mode. Also I was confused when thinking .usf should appear inside the editor. I can create those files from the explorer and manually add them to the solution right-clicking into Add existing file

1 Like