I’m trying to get the net versioning working properly. I’ve found ObjectVersion.cpp. From the comments, it appears this is generated through some script.
What is the proper way to update the net versions? Do you have net versions tied to a build machine incrementing some local value?
We don’t yet have a build machine setup and are making builds on demand. Is it okay for us to update ObjectVersion.cpp by hand?
In a related note, is there some documentation on setting up a build machine in UE4?