Hi, I am using data smith and I tried following the tutorial Modeling Tools in Unreal Engine | Unreal Engine 5.1 Documentation, to learn how to use jacketing to remove occluded static actors.
However, none of them work. When I did the jacketing part with Mesh Action level, it always says 0 triangles deleted, and 0 occluded components deleted.
Furthermore, when I tried to do blueprint scripting according to the tutorial, I keep getting a crash because I always pass in a NULL jacketing option to the “Simplify Assembly” blueprint node. I can’t really initialize the jacketing option variable, because I don’t know how to create one.
Also, it is impossible to debug for me, as the C++ source for MeshProcessingLibrary is completely closed source. Can someone help me with this, or at least point me a way to get the source for Unreal Studio so I can debug?
Thanks