Hello,
Once all the players move from the lobby to the first Map i’m trying to do a check from the server to make sure everyone has the map loaded before removing the loading screen.
The issue is how i have it setup only works sometimes. When testing from a full build with Steam sometimes only the server removes the loading screen, sometimes its off sync where it takes a a bit for a certain client to remove the loading screen. And sometimes it works perfectly fine. I believe I’m almost there. Just need slight adjustments.
If this can only be done in c++ please point me in the right direction as well.
Thanks!