Hey, I am currently working on recreating a part of the Valles Marineris in Unreal using a landscape.
The map is several kilometers large and I have some mountain assets to cover the map edges, but otherwise it’s mostly empty aside from some caves.
I understand that the map is quite large but the loading times have been pretty atrocious and I was curious if there are any good ways to properly optimize such large landscapes to make the project accessible to lower spec PCs? (I have a 9800X3D and an AMD rx 9070 xt as well as 64gb ram)


