I have modelled and rigged a character in blender and exported it to ue4, however in ue4, the mesh is not right at ALL. Here are some screenshots to help you see what I am trying to say.
As you can see some of the mesh has been rendered weirdly. I have watched every video on how to export from blender and import into ue4 and I am doing it correctly, I have come to the conclusion that there is something wrong in the mesh itself.
Thank you so much for that but I just have 1 more question. How do I flip the faces , I am super new to blender and hardly know much about it.
Thank you so much for the help!
@Jell.Buck , as a side tip, it’s helpful when working in blender to turn on backface culling while you’re modeling. This will save you from this exact issue which can be pretty common. It won’t flip them for you, it will simply make the backface of a…face…transparent so as to create a visual hole. A quick indicator that you have flipped normals.