How to properly enable the StackSampling channel with Unreal Insights

Hi,

I want to try the new “StackSampling” channel with Unreal Insights but I cannot make it work.

From what I understood, the editor must be executed with admin rights. This allows to enable the channel, otherwise toggling the checkbox does nothing.

Now if I open a capture with insights, all the timers are labeled with something like “N/A / 0x3F4CC001 NotLoaded”.

I imagine this is missing some sources to identify to which source code it refers. There’s a setting in Insights in the “Timers” panel: right-click→Settings→Source File Path but either I didn’t set the right path or it is not the solution.

How do you enable this channel properly ?

Thanks